Trailwinds Wiki

Skill Tome

All special Trailwinds skills: learn what each one does and build the perfect setup.

Sustain

3 skills
Roubo de Vida

Life Steal

Roubo de Vida

Sustain🎯 On Hit

Turns part of your damage into healing.

Life Steal lets the Runner recover a portion of health whenever they deal damage. It is perfect for long fights where you want to stay standing by attacking.

Cura por Golpe

Life on Hit

Cura por Golpe

Sustain🎯 On Hit

Heals a fixed amount of health on every hit.

Instead of healing based on damage dealt, Life on Hit restores a fixed amount of health whenever you strike an enemy. It shines in builds with fast, frequent attacks.

Regeneração

Life Regeneration

Regeneração

Sustain🎯 Over Time

Regenerates health over time during battle.

Life Regeneration provides a steady flow of healing at timed intervals. It is excellent for reducing incoming damage pressure in longer combats.

Damage Over Time

2 skills
Veneno

Poison

Veneno

Damage Over Time🎯 Over Time

Poisons the enemy, dealing damage over time.

Poison applies a damage-over-time effect. Even if the Runner stops attacking, the target keeps taking damage while the effect is active.

Sangramento

Bleed

Sangramento

Damage Over Time🎯 Over Time

Makes the enemy bleed and lose health over time.

Bleed deals continuous damage as if each hit left an open wound. It works especially well against high-health enemies, wearing them down little by little.

Defense / Mitigation

3 skills
Resistência

Damage Reduction

Resistência

Defense / Mitigation🎯 On Damage Taken

Reduces part of the damage received in combat.

Damage Reduction lowers the damage the Runner takes from each enemy attack. It is one of the best defensive options for bosses and heavier encounters.

Espinhos

Thorns

Espinhos

Defense / Mitigation🎯 On Damage Taken

Reflects part of incoming damage back to the attacker.

Thorns turns enemy aggression into punishment: whenever the Runner takes damage, a fraction is returned to the attacker. Great against fast-hitting enemies.

Escudo

Shield

Escudo

Defense / Mitigation🎯 Battle Start

Creates a shield that absorbs a set amount of damage.

Shield creates a temporary barrier that protects the Runner, absorbing damage before it reaches HP. Ideal for opening fights with extra safety.

Damage Bonus

3 skills
Chance de Crítico

Critical Chance

Chance de Crítico

Damage Bonus🎯 On Hit

Increases the chance to land critical hits.

Critical Chance makes some attacks deal amplified damage. Combined with strong weapons, it can define the rhythm of a battle.

Explosão de Passos

Step Burst

Explosão de Passos

Damage Bonus🎯 On Hit

Charges power from steps and releases it in a boosted attack.

Step Burst converts the effort from the Runner’s walks into a large damage spike on specific attacks. Perfect for players who walk a lot with Trailwinds.

Execução

Execute

Execução

Damage Bonus🎯 On Hit

Deals much more damage against low-health enemies.

Execute shines near the end of a fight: when the enemy is already weakened, the Runner’s attacks gain a huge damage bonus to finish the target quickly.

Time / Control

2 skills
Aura de Lentidão

Time Slow Aura

Aura de Lentidão

Time / Control🎯 Battle Start

Changes enemy attack rhythm, making attacks slower.

Time Slow Aura interferes with the battle flow by making enemy attacks occur at different intervals. This gives the Runner more breathing room.

Fúria

Enrage

Fúria

Time / Control🎯 Dynamic Scaling

Becomes stronger as health is lost, increasing damage.

Enrage is a skill built around power scaling: the more wounded the bearer becomes, the more dangerous they are. In Trailwinds, it is mostly used by enemies.

Battle States

3 skills
Segundo Fôlego

Second Wind

Segundo Fôlego

Battle States🎯 Low HP

When health becomes critical, restores a large part of max HP.

Second Wind protects against imminent defeat: when health drops very low, the Runner receives a strong heal based on maximum HP, gaining another chance.

Última Resistência

Last Stand

Última Resistência

Battle States🎯 On Damage Taken

Prevents death once, leaving the Runner at 1 health.

Last Stand makes a fatal hit fail to kill the Runner immediately. Instead, they remain at 1 HP and gain a strong offensive bonus for a while.

Vingança

Revenge

Vingança

Battle States🎯 Dynamic Scaling

The more health the Runner loses, the more damage they deal.

Revenge turns suffering into power: the Runner’s damage grows as health decreases, rewarding riskier playstyles.